Note
"A Book of Revelations" Press Release
FOR IMMEDIATE RELEASE
June 12, 1994
For more information, contact:
John C. Bradley, Co-convener
REDACTED (work)
REDACTED (home)
WASHINGTON, D.C.--Integrity/Washington announced this week that it was donating a gay Christian book to all Fairfax County Public Libraries. The purpose of the donation is to counter the libraries' recent purchase of anti-gay titles, which was forced by radical fundamentalists.
"Religious extremists spread the myth that it is impossible to be both a dedicated Christian and gay or lesbian," said John Bradley, the co-convener of the group. "But the truth is that there are millions of gay and lesbian people who faithfully worship Christ and serve the church. Sadly, many gay and lesbian Christians have been forced by homophobes to make a choice between their spirituality and sexuality. This has caused incredible anguish. We want all lesbian and gay Christians who are struggling to integrate these two parts of themselves, especially young people, to know that they can joyfully love God and someone of the same sex. We were born gay by the grace of God and we are unconditionally loved by the One who made us."
The publication being donated by Integrity is "A Book of Revelations," a collection of 52 autobiographies of gay and lesbian Episcopalians. The donation is being made as part of a book drive sponsored by the Fairfax Lesbian and Gay Citizens Association (FLGCA). FLGCA is continuing to accept donations of pro-gay books of all types through the month of June. For more information, contact Tracey L. Kennedy, the coordinator of the book drive, at REDACTED.
Integrity/Washington is a group of local lesbian and gay Episcopalians. They describe their mission as: 1) helping gay and lesbian people integrate their spirituality and sexuality, 2) educating the larger church about lesbian and gay people, and 3) sharing the love of Christ with the whole gay and lesbian community. Integrity meets on the second and fourth Friday nights of each month, 7:30 p.m., at St. Thomas' Parish, 1772 Church Street, near Dupont Circle.
Master's Comprehensive Examination: Dr. Wager's Question
New designers of CAI always want to know how much learner interaction should be put into the program. Your task is to write a set of guidelines that will help them in deciding why, where, when and how learner interaction can be effectively used. In each case state the principle to be followed, give an explicit example of what the interaction would look like, and any special advice or cautions that you would like to make.
Why Use Interactivity?
Heinich, Molenda, and Russell (1989) describe instructional interactivity as a requirement for some level of physical activity from a user, which in some way alters the sequence of presentation. In computer-based instruction (CBI), the computer solicits input by visual and auditory cues and the learner responds by using an input device (keyboard, mouse, joystick, etc.). In response, the computer changes the sequence of the lesson. A simple example is the computer displaying, "What is your name?" on the screen, the student typing "John," and the computer replying "I'm glad to meet you, John!"
Justification for use of interactivity in CBI can be found in both behavioral learning and information-processing theories.
Hannafin and Peck (1988) describe four behavioral learning principles which apply to interactivity--contiguity, repetition, feedback & reinforcement, and prompting & fading. The principle of contiguity implies that the stimulus to which the learner is to respond must be presented in time with the desired response. In order for learning to occur, the response must immediately follow the stimulus. The shorter the period of time between a stimulus and a response, the more likely the two will be paired. For example, if the computer teaches the student how to divide two fractions, the student should be required to immediately demonstrate this skill.
In order to improve learning and retention, a stimulus and response must be practiced. This strengthens the bond between the stimulus and response. Using the example above, the student might be given several pairs of fractions to divide.
A learner should be given information on the appropriateness of a response. Feedback tells the learner if she was right or wrong. If, as a result of the feedback, the student's response is more or less likely to occur, then reinforcement has taken place. Again using the fractional division example, the computer might praise the student for answering correctly or the computer might remediate the student for answering incorrectly.
Shaping is the process of reinforcing successive approximations of a desired response. As part of this process, prompting is the provision of several stimulus cues to elicit a desired behavior. Once the desired behavior is learned under cued conditions, extraneous stimuli are faded until the response is elicited under the desired conditions. For example, to teach numbers, the computer might present a graphic that illustrates three apples and the numeral "3." The student would come to pair the number of apples with the appropriate numeral. After the student has demonstrated that she has learned the value of the number, the apple illustration is discontinued.
Gagné describes nine events of instruction that are based on information processing theory. Four of these--gaining attention, eliciting performance, providing feedback, and assessing performance--are directly related to interactivity.
Interactivity can gain attention. Learning cannot occur unless the attention of the learner is captured and maintained. Interactivity can elicit performance. Once new information has been provided to a learner, an opportunity must be given to use the new knowledge (practice). Interactivity can provide feedback. As a result of the student's practice behavior, feedback is given regarding the rightness or the wrongness of the response. Right responses are positively reinforced and wrong responses are remediated. Interactivity can assess performance. Once the leaner has had an opportunity to practice the new skill, some sort of test should be done to ensure that learning has occurred.
For example, let us suppose that the instructional goal is to teach safe sexual behavior. Attention can be gained by asking the user to select the gender and name for a computer character. After the learner is presented information on safe sexual behavior, Practice is provided by placing the character in a number of sexual situations and requiring the learner is to make decisions regarding the sexual behavior of the character. If the user makes unsafe decisions for the character, negative feedback and remediation are provided. If safe choice are made, positive feedback is given. At the conclusion of the practice session, the student is tested by being given ten multiple-choice questions regarding safe sexual behavior. After the test, the student is informed of the score, and provided praise or remediation.
Where Should Interactivity Be Used?
Alessi and Trollip (1985) describe several types of computer-assisted instruction where interactivity can be used--tutorials, drills, simulations, tests, teaching tools, expert systems, and computer-controlled media.
Tutorials teach by carrying on a dialogue with the student. They present information, ask the student questions, and make instructional decisions based on the student's responses. Questions should occur frequently. Lengthy information presentations are best divided into small amounts of information interspersed with embedded testing. This will help maintain attention and ensure student comprehension. Questions are generally of a true/false, multiple-choice, matching, or fill-in-the-blank type.
A drill is a selection of questions or problems presented repeatedly until the student answers or solves all of them at a predetermined level of proficiency. Practice is the primary purpose of drills. Teaching of new information is generally done prior to the drill session. Questions are generally of a multiple-choice, sentence-completion, or short-answer type. Paired association (e.g., English nouns and their Spanish equivalents) are frequently use.
Simulations are simplified representations of reality in order to teach key concepts. Instruction through simulation may also be safer and cheaper than real-world experience. Simulations can teach physical reality, procedures, or processes. Simulations can be completely textual, in which case the action takes place in the student's brain and the main forms of interactivity are reading and typing. Simulations may also be quite realistic (e.g., simulated aircraft cockpit) and require a number of complex actions by the user.
Games are familiar to all of us and, when used for instructional purposes, can be highly motivating. The user generally interacts with the computer through the keyboard, touchscreen, joystick, game-paddle, or (increasingly) by voice recognition. In this environment, fill-in-the-blank questions are harder than multiple-choice questions for the student to answer, but they are a better measure of student understanding. Touchscreens or joysticks are easier to use than keyboards, but not all computers are equipped with these devices.
Tests are an important component in the instructional process. Computerized testing can be a great improvement over traditional methods by increasing scoring accuracy and lesson enjoyment, as well as providing immediate feedback to the student. Record-keeping can also occur automatically for the instructor. A number of questioning formats are possible, all of which have been previously discussed.
Teaching tools are non-instructional computer programs used for instructional purposes. For example, word processing packages can be used to teach secretarial skills and language arts.
Expert systems are programs that contain detailed information on a particular topics, a set of logic that ties the information together, and a program that enables a user to converse with the computer in natural language. An example of an expert system would be a medical program that helps student physicians make clinical diagnoses.
Computer-controlled media are video and audio resources linked to computers. Computers can be linked to interactive videodisc players and interactive CD players. Apple's Hypercard and Asymetrix's Toolbook are software programs that allow for multimedia manipulation. Through digital video interactive and CD-ROM, the computer itself can be the host for a rich hypermedia environment. Hypermedia has the potential for fully integrating text, graphics, still video, full-motion video, and stereo into a single environment. IBM's InfoWindows and NCR's Digital Multimedia Interactive are software/hardware combinations that are utilizing this emerging technology. In all these media applications, a number of previously discussed input devices may be used. Novel input devices, such as bar-code scanners, laser pistols, and electronic gloves have also been used.
When Should Interactivity Be Used?
According to Hannafin and Peck (1988), one of the chief advantages of computer-based instruction over text-based instruction and other linear media is the potential for interactivity. Unfortunately, the computer is often reduced to an electronic page-turner. That is, it is used as an expensive, high-tech medium for presenting text. On the other extreme, some computer-based lessons require too much response. Many of the questions appear trivial and the answers too obvious. The challenge is to find a middle ground between these two extremes which will allow meaningful interaction between the student and the computer. Four of Gagné's events of instruction can serve as a good guideline for when to incorporate interactivity into CBI.
Use interactivity to gain and maintain attention. At the start of the lesson, Hannafin and Peck recommend soliciting the student's name and other bits of biographical information. This data can then be woven into the lesson so that it is more personal for each learner. Attentional and interest can also be gained by giving the student choices about the format and sequencing of lesson. For instance, at the start of an instructional game, the computer might ask, "What would you like to do? 1. Read the directions before playing. 2. Skip the directions and start playing now." By offering a choice, experienced players can bypass lengthy directions, thus enhancing willingness to play.
It is not enough to initially capture the learner's attention--it must be maintained throughout the lesson. Interactivity can help maintain attention. There is no clear-cut rule for how frequently to use interactivity to maintain attention. However, some sort of meaningful student response should probably be elicited every 2-3 frames or 1-2 minutes.
Use interactivity to elicit performance and provide feedback. After a chunk of information has been presented to the learner, the computer can ask a question or pose a problem to ensure that the learner has grasped the material. The computer can positively reinforce a correct response and remediate an incorrect response. For example, after the student has been given the definition of a triangle and shown examples and non-examples of triangle, a practice exercise might be, "Of the four figures below, which is not a triangle?" If the student responds correctly, the computer says, "That's right, John! It is not a triangle because it has four sides." If the student responds incorrectly, the computer says, "That's not right, John. The figure you picked is a triangle because it has three sides. Try again." This can be done until the correct response is made.
Once again, there is no definitive rule for how many practice items are required for each piece of information. A single practice item may be sufficient for verbal information (e.g., the name of the bone in the upper arm), whereas numerous practice items may be needed for learning intellectual skills (e.g., solving quadratic equations).
Use interactivity to assess performance. After information has been presented to the student, practice has been allowed, and feedback given, testing should be done. For example, after a lesson on calculating the fat content of packaged food products, the student is asked, "Using the package label below, determine the percentage of calories from fat. Type your answer in the space provided." Several similar test items may be given. After the test, if performance was acceptable, praise and enrichment may be provided to the learner. If performance was unacceptable, remediation and retesting may be provided.
As in all instructional development, formative evaluation of CBI materials is essential. One-on-one and small group evaluation of CBI lessons, conducted with trial students of variable abilities, will reveal when too much or too little interaction as been included in a lesson.
How Should Interactivity Be Used?
Hon (1982) describes three levels of CBI interactivity--1) directed/response, 2) exploratory, and 3) creativity. Most CBI is done at the first level, directed/response. This means that the user is asked to select, recall, or in some way perform for the computer. Multiple-choice, matching, fill-in-the-blank, and true/false questions are all examples of this first level.
Level 2 interactivity is exploratory. Exploratory interactivity is non-directed. The student is encouraged to scout through the learning environment on her own. The user has a large degree of freedom in selecting where to go and when. Examples of this include hypertext/hypermedia systems and surrogate travel programs. Even though exploratory interactivity is non-directed, it is not necessarily purposeless. In an instructional setting, the computer can pose problems to the student which must be solved by manipulating the learning environment. An example of this is SimCity, an instructional game designed to teach city planning concepts. The user is charged with building and maintaining a simulated city while dealing with a variety of factors (geography, migration, natural disasters, etc.)
Level 3 interactivity is creativity. This type of interactivity allows the user to manipulate the instructional materials to develop his own programs, reports, or artwork. For example, the AIDS interactive videodisc developed by ABC News can be repurposed by the student using Hypercard. Creativity has rarely been incorporated into CBI, but it is becoming more common as software and hardware advances.
References
Alessi, S.M. and Trollip, S.R. (1985). Computer-based instruction. Englewood Cliffs, NJ: Prentice-Hall.
Hannafin, M.J. and Peck, K.L. (1988). The design and development of instructional software. New York: Macmillan.
Heinich, R., Molenda, M., and Russell, J.D. (1989). Instructional media and the new technologies of instruction. New York: Macmillan.
Hon, D. (1982). Future directions. Chapter in Handbook of Interactive Video. White Plain, NY: Knowledge Industry Publications.
Master's Comprehensive Examination: Dr. Keller's Question
The primary purpose of this examination is for you to analyze your experience in managing an instructional development project with respect to your application of principles of leadership, planning, organizing, directing, and controlling. To what extent did you apply principles or procedures from the material you have learned, and to what extent did you have to work on the basis of intuition or go to additional sources?
Please provide a brief description of the instructional development situation you will analyze and your management responsibilities with respect to people and processes. Then describe how you used principles of leadership and managing task-oriented meetings, how you used planning principles and procedures, how how managed the organizing and directing (motivating in Hersey and Blanchard's model) processes, and how you dealt with the controlling responsibilities (i.e., were there problems and how did you solve them). In each of these contexts, indicate areas where you were not sufficiently prepared and how you responded in those circumstances.
Given the limitation of your response (8 pages) you will have to be succinct and cover the most salient points.
During the summer of 1991, I engaged in a 200-hour instructional design internship. The preceptor for this experience was Susan Winter, a self-employed instructional systems and human performance consultant. My sole project during this period was the development of a pre-service training program for Parents Anonymous (PA) of Florida group facilitators.
Parents Anonymous or Florida, Inc., is a non-profit agency that provides confidential group support and education to parents who are at high risk for abusive behavior toward their children. Local Parents Anonymous groups are led by volunteer facilitators, most of whom are social work or counseling professionals. New facilitators are required to receive pre-service training. Parents Anonymous headquarters staff felt that the existing pre-service training curriculum lacked standardization and was not comprehensive.
My task was to revise the pre-service training curriculum according to systematic instructional design principles. The project proceeded in four phases: 1) instructional analysis, 2) development of an instructional strategy, 3) development and formative evaluation of instructional materials, and 4) final revision of instructional materials. An eight-hour training program was developed. The final products of this project were an instructor's guide, a participant's guide, printed supplemental instructional materials, and a post-test.
My main subject-matter experts for this project were two staff members of Parent's Anonymous of Florida--Stephanie Farque, the executive director, and Tracey Kennedy, the training coordinator. Ms. Kennedy is subordinate to Ms. Farque, but they tended to interact in a a collegial fashion. I had day-to-day contact Ms. Kennedy and less frequent contact with Ms. Farque. In addition to being a subject-matter expert, Ms. Kennedy was also the anticipated primary instructor for the course. As such, the trial students (all candidate facilitators) were supordinate to her. I interacted with both Ms. Farque and Ms. Kennedy as my peers. I did not have any direct interaction with the trial students.
I had weekly contact with Susan Winter--primarily by telephone. Ms. Winter reviewed reports and products after each phase of the project. She was also available for technical assistance. Ms. Winter was in a superordinate position to me, but our interactions were generally collegial in tone.
I also gained additional subject-matter expertise from a current PA group facilitator, Lisa Dixon, and a PA parent, Shannon. I interacted with both of these individuals as my peers.
Figure 1 illustrates the relationships discussed above in Hon's (1980) terms for organizational hierarchies.
Figure 1
Use of Principles of Leadership
Hersey and Blanchard (1988) define leadership as the attempt to influence the behavior of an organization or group. Management is the exercising of leadership to achieve organizational goals.
Situational Leadership is Hersey and Blanchard's model for effectively leading and managing. According to this model, there is not one best way to influence people. There are four basic styles in which a leader can engage--telling (S1), selling (S2), participating (S3), and delegating (S4). Similarly, there are four readiness level for followers--unable and unwilling (R1) unable but willing (R2), able but unwilling (R3), and able and willing (R4). Which style a leader should use depends on the readiness level of the people that are to being influenced. For example, if followers are able and willing to do a task (R4), the manager can operate by delegating responsibility to the followers (S4).
During most of this project, the staff of Parents Anonymous were willing to help with the design process but were unable to do so without direction (R2). Consequently, it was necessary for me to exercise an S2 style of leadership. This means I had to give direction on what to do and explain why it needed to be done. The followers were encouraged to ask questions and get clarification.
Apart from Situational Leadership, Hersey and Blanchard describe four interrelated managerial functions: planning, organizing, motivating (a.k.a., directing), and controlling. Let us discuss my application of management principles in each of these areas during the project.
Use of Planning Principles and Procedures
Harrison (1986) describes a number of tools for planning projects. The two that I utilized during this internship were the PERT chart and the Gantt chart. PERT stands for Program Evaluation and Review Technique and was developed in 1958 by the U.S. Navy Special Projects Office. PERT charts represent significant project events as circles (nodes) and project activities as arrows (vectors). PERT charts clearly show the interrelationships between numerous project events and activities. At a glance, a PERT charts reveal the essential sequencing of a project.
Gantt charts were developed by Henry L. Gantt in 1917. They visually display the scheduled start and stop dates for project activities. Each activity is represented as a bar on the y-axis plotted against units of time on the x-axis. The time units can be small (hours) or large (months) depending on the project.
Both PERT and Gantt charts are cumbersome to construct by hand. Fortunately, a number of software packages are commercially available for this purpose. The one I utilized for this project was Microsoft Project for Windows. Working from the start of the project until the end, I entered key activities and the estimated number of days need to complete each activity. I also indicated the sequencing of activities. Microsoft Project automatically calculated the start and stop date of each activity. I was able to modify the length of individual activities until the total allotted project length was achieved. Using a single data table, I was able to switch from Gantt to PERT views with a single command. A hardcopy of the Gantt chart was provided to Parents Anonymous. I retained a hardcopy of the PERT chart for my own use. Use of these charts allowed me to keep the project on track and to finish within the designate time period.
After constructing the initial charts, I failed to use the software to track project progress. Due to the complexity of the software and the inadequate RAM of my hardware, it seemed to be too much trouble to delete tasks, add new tasks, modify time frames, and reprint the charts. However, I did constantly refer to and modify the original hardcopy charts.
Management of the Organizing Process
Hersey and Blanchard describe organizing as the integration of resources. During my internship, it was necessary for me to coordinate my own design activities, those of the subject-matter experts, and those of the internship supervisor. The Gantt and PERT charts assisted greatly with this process. Occasionally there was a delay in task completion from one of these resources. In such cases, gentle reminders were made. Sometimes time constraints made it necessary to proceed with project activities in spite of uncompleted tasks.
Because of my supervisory and health project planning experience, I felt adequately prepared for this function. However, interns who do not have experience in team leading might have difficulty managing the activities of several individuals.
Management of the Motivating (Directing) Process
Hersey and Blanchard describe motives as the "whys" of behavior. They are the needs, wants, and drives within an individual. Maslow classifies needs into five major categories: physiologic, safety, social, esteem, and self-actualization. Goals are the "hoped for" rewards toward which motives are directed. Followers are more likely to pursue objectives that are beneficial to an organization when they perceive that their own goals are likely to be met as a result.
All of the individuals with whom I interacted appeared to be highly motivated to participate in this project. This is perhaps due to the social or affiliation needs that are met by the Parents Anonymous organization. Because of the serious problem dealt with by Parents Anonymous, and the caring approach that is taken to deal with the problem, a "family" atmosphere is discernable at both the local and state level. State and volunteers have a genuine concern for the organization and the people served by it. They saw the project as good for the organization, and thus congruent with their personal goals for affiliation.
Since Susan Winter is not involved with Parents Anonymous, esteem needs may have motived her to serve as my internship supervisor. Preceptorship bestows a certain amount of prestige and power. I attempted to reinforce Ms. Winter's prestige by thanking her in public on several occasions.
Since I am a task-oriented individual, I have a tendency to neglect the emotional and relational needs of others in the workplace. Other instructional designers with similar tendencies should be reminded not to forget important human relation skills such as making small-talk and showing appreciation.
Controlling Responsibilities
Hersey and Blanchard describe controlling as the monitoring of a project to compare actual outcomes with expected ones, and then making necessary adjustments to achieve the desired goal.
As discussed earlier, I engaged in overall control of this project by using the PERT and Gantt charts. Since most tasks in the instructional design process tended to take longer than planned, it sometimes become necessary to collapse or delete less important tasks. I consulted Ms. Winters for advice on which activities this could be done. Using her advice and my own intuition, I was able complete the project within the allotted time period.
Managing Task-Oriented Meetings
Another vital managerial activity not addressed by Hersey and Blanchard is leading meetings. According to Hon (1980), task-oriented meetings (TOMs) are designed to use a group process to solve problems in a minimum amount of time. During this internship, I engaged in a number of task-oriented meetings--usually with a one person at a time. Most of the meetings were with peers. Hon's general guidelines for peer TOMs include a perceived mandate from superiors, the right people at the meeting, a working agenda, and time allotments. I had a perceived mandate from the executive director of Parents Anonymous, which translated into enthusiastic cooperation from important subject-matter experts. When scheduling a meeting with an individual, I stated the primary purpose of the meeting. Often, questionnaires, reports or draft materials were distributed to the individual in advance of the meeting so that they could be reviewed. I approached each meeting with an unwritten agenda, which I usually shared with the other person at the start of the meeting. A time allotment was made for each meeting, but not generally for each item on the agenda.
Hon also recommends six activities through which all task-oriented meetings should proceed: goal setting, information gathering, problem solving, decision making, action pathing, and coordinating. How these steps are conducted depends on the meeting leader's relationship to the meeting participants (superordinate, peer, or subordinate). As stated above, I came to each meeting with a specific goal in mind. I shared information with the other individual and solicited information from them. When a problem presented itself, potential solutions were discussed and a decision made regarding the best solution. A verbal plan was developed for implementing the solution. After the meeting I ensured that the actions steps were completed.
I should point out that I was not consciously following Hon's principles when conducting these meetings. However, the basic concepts seem to have become part of my operating style.
A problem that arose from task-oriented meetings was difficulty in clearly communicating pre-meeting instructions and decisions made during meetings. There were several occasions when I thought Ms. Kennedy and I left a meeting with a mutual understanding of what I needed from her--only later to discover that she had a completely different understanding of the conversation. I attempted to solve this problem by using more written communication. However, this did not seem to alleviate the miscommunication. In the future, perhaps I should engage in more paraphrasing and feedback with meeting participants in order to verify understanding.
References
Harrison (1986). Project management principles.
Hersey, P., and Blanchard, K.H. (1988). Management of organizational behavior. Englewood Cliffs, NJ: Prentice Hall.
Hon, D. (1980). Meetings that matter. John Wiley & Sons.
Hypertext: A Critical Analysis
Hypertext: A Critical Analysis
Abstract
Issue Addressed by Paper
Purpose of Paper
Critical Review and Analysis
Technological Perspective
Psychological Perspective
Pedagogical Perspective
Implications for Instructional Systems
Summary of Significant Issues and Conclusions
References
- Allred, K.F. and Locatis, C. (1988). Research, instructional design, and new technology. Journal of Instructional Development, 11(1), pp. 2-5.
- Binder, C. (1989). Hypertext design issues. Performance Improvement Quarterly, 2(3), pp. 16-33.
- Jonassen, D.H. (1986). Hypertext principles for text and coursewear design. Educational Psychologist, 21(4), pp. 269-292.
- Jonassen, D.H. (1988). Designing structured hypertext and structuring access to hypertext. Educational Technology, November 1988, pp. 13-15.
- Jonassen, D.H. (1991). Hypertext as instructional design. Educational Technology, Research and Development, 39, pp. 83-92.
- Kinzie, M.B. and Berdel, R.L. (1990). Design and use of hypermedia systems. Educational Technology, Research and Development, 38, pp. 61-68.
- Locatis, C. (1989). Information retrieval systems and learning. Performance Improvement Quarterly, 2(3), pp. 4-15.
- Marchionini, G. (1988) Hypermedia and learning: freedom and chaos. Educational Technology, November 1988, pp. 8-12.
- Wilson, B.G., and Jonassen, D.H. (1989). Hypertext and instructional design: some preliminary guidelines. Performance Improvement Quarterly, 2(3), pp. 34-39.
Florida State University's Instructional Television Network
Florida State University's Instructional Television Network
John C. Bradley
Abstract
Florida State University's Interactive Television Network links the main campus in Tallahassee with a branch campus in Panama City, Florida. Each campus has a studio/classroom equipped with video cameras, monitors, and microphones. Using compressed video technology and a dedicated fiber optic telephone line, visual and audio information are transmitted between classrooms simultaneously--resulting in a live, extended classroom. Student and instructor responses to this technology are discussed, as are implications for instructional design and delivery.
Problem/Need Addressed by Project
The Panama City Campus (PCC) of Florida State University (FSU) has been offering courses to the residents of Bay County since 1982. Currently there are almost 1000 students. Although it is desirable to offer a wide variety of courses at the branch campus, but it is economically unfeasible to maintain full-time faculty in all academic areas at PCC. The only solution, until recently, has been to import instructors from the main campus in Tallahassee. Each week, about 50 instructors make a four-hour bus trip to and from PCC to teach approximately 80 classes. The growth projected during the next decade will make it increasingly difficult to satisfy the branch's instructional demands using the current shuttle system. Also, many instructors refuse to teach at the branch campus because of the long transit time (FSU, Note 1).
Project Goals/Description
Media/Technology Employed
Impact
Implications for Design
Reference Notes
- Florida state university instructional television network--itn instructor's handbook. Internal document, Florida State University.
- Kennedy, R. Personal communication, October 28, 1991.
- Bolduc, W. Personal communication, November 5, 1991.
Emerging Technologies in ISD—Telnet
HRS Telnet: A Case Study
EME 6507
Abstract
In an effort to decrease the costs associated with conventional training and to increase continuing education opportunities for its employees, the Florida Department of Health and Rehabilitative Services (HRS) has initiated a $280,000 satellite teleconferencing system at 35 sites across the state. This paper describes the goals of the project, the technology involved, the anticipated impact, and the implications of this technology for instructional designers.
HRS Telnet: A Case Study
Problem/Need Addressed by Project
The Florida Department of Health and Rehabilitative Services (HRS) is the largest state health and human services agency in the country. It has an annual budget of $9 billion, employs 46,000 people, and serves a state with a large geographic area. Providing conventional training and continuing education for employees results in heavy expenditures in travel, per diem, and staff down-time. The HRS Satellite Teleconference Network (Telnet) is currently being implemented by the department as a means of providing more cost-effective training and professional continuing education to employees (HRS, Note 1).
Project Goals/Description
HRS has identified five major goals for Telnet: 1) to increase employee access to education and training opportunities, 2) to reduce travel and per diem costs, 3) to reduce executive and staff down-time, 4) to maximize use of existing training resources, and 5) to improve communication efficiency and effectiveness (ibid.).
In addition to these goals, several principles were established for the project (ibid.):
* The hardware must be uniform across the state.
* The downlink equipment must be easy to use.
* The network must be cost-effective.
* Training of health professionals must be given highest priority.
* Downlinks must be established at sites where there is administrative support and geographic suitability.
With the assistance of Florida Agricultural and Mechanical University, the Department of General Services, and the Department of Education, the HRS Office of Staff Development and Training identified an acceptable vendor for the satellite systems and suitable downlink sites. A total of 35 downlink sites were identified. Each of HRS' eleven districts has from two to five sites. These sites are located in a variety of settings--district offices, county public health units, state hospitals, and economic services centers. All downlinks are expected to be operational by October 1, 1991 (Gould, Note 2).
The HRS Staff Development and Training Office continues to serve as the clearinghouse for teleconference opportunities. Using conventional and E-mail, this office notifies potential users of programs and schedules downlink time with each site coordinator (ibid.).
Most teleconference programs originate from out-of-state. A number of governmental and commercial agencies provide training programs via satellite. Some of these are free and others are pay-per-view. Through WFSU-TV, HRS will have access to studio equipment for originating it's own programming. However, development and uplink costs will make this an extremely rare occurrence (ibid.).
Media/Technology Employed
Each of the 35 downlink sites is equipped with a Microdyne satellite dish, a Chaparral Videocypher II Plus receiver, a video monitor, a VCR, and a Darome 1640 MD audio convener (ibid.).
The satellite dish can be aimed at a number of telecommunications satellites in geostationary orbit. A trained site coordinator does this by using on-screen menus to program the receiver with the correct satellite, the correct transponder, and the correct audio frequency for the teleconference to be accessed (ibid.).
The satellite dish and receiver are considered to be "high-end consumer" products. That is, they are of better quality than typical home satellite systems, but they are not as expensive as the systems utilized by television companies (ibid.).
The VCR is used to record "live" programs and view them at a later time (ibid).
If the teleconference is interactive, participants may use the audio convener to call the program originator with questions or comments. The audio convener is similar to a telephone but is equipped with a public address speaker and four unidirectional microphones. A participant's questions or comments are transmitted by normal telephone routes to the originator and then are broadcast to other teleconference participants by satellite (ibid.).
Impact
In June 1989, HRS conducted an AIDS teleconference at 18 remote viewing sites around the state. More than 3,500 people attended portions of the training. Prior to any instruction, 68 percent of participants correctly answered 80 percent of the pre-test items. Following instruction, 88 percent of the participants correctly answered 80 percent of the post-test items. Thus, percent-correct levels increased 20 percentage points as a result of instruction. A satisfaction survey revealed that the vast majority of participants rated the teleconference as superior or excellent as a learning experience (HRS, Note 4). The positive results of this teleconference was a factor in the department's decision to develop Telnet.
HRS has also been utilizing an audio teleconferencing systems for the past two years. This system uses conventional telephone lines and Darome audio conveners similar to the ones described above. This system has been installed at 90 HRS sites across the state. Although no summative evaluation has taken place, the training and managerial communications opportunities provided by this system paved the way for acceptance of a video teleconferencing system (Gould, Note 2).
Since HRS Telnet is not yet fully operational, little evaluation has been conducted at this time. However, evaluation activities are planned on four levels: 1) user satisfaction, 2) knowledge gain, 3) improved job performance, and 4) overall agency impact. Potential data sources include satisfaction surveys, pre and post-tests, telephone interviews, questionnaires, travel reports, and equipment utilization logs (ibid.).
Start-up costs for the HRS Telnet system was $280,000. Funds for the project were donated by the Florida Nurses Association in hopes of improving the continuing education opportunities for its members. It is expected that the system will pay for itself within two years by decreasing travel, per diem, and down-time costs associate with conventional training (HRS, Note 5).
Implications for Design
Teleconferencing is one of the fastest-growing segments of the telecommunications industry (Heinich, et al., 1989). Teleconferencing is ideal when there are a large number of participants, participants are widely dispersed, training can be administered in short period of time, and significant travel costs are involved. Teleconferencing is less beneficial when the topic requires confidentiality or security, when lengthy training is required. when participants are few and geographically close, or when face-to-face interaction is needed (HRS, Note 2).
Teleconferencing is an effective means of instructional delivery. Rushton (1981) found that learners scored just as well after receiving instruction through teleconferencing as through conventional instruction.
Start-up costs for teleconferencing equipment can be quite expensive, as can accessing pay-for-view training programs. However, these costs can often be quickly recouped by decreasing travel, per diem, and down-time costs that would normally be spent on conventional training (Gould, Note 2).
The costs of in-house development and delivery of high-quality teleconferences is prohibitive for most agencies. In most cases, training programs can be obtained from commercial or governmental sources (ibid.).
Trained coordinators are needed at each downlink site to operate the teleconferencing equipment and to facilitate instructional activities related to the teleconference--such as registration of participants, distribution of training materials, administration of tests, etc. (ibid.).
Teleconference training requires a great deal of advance planning and marketing. Care must be taken to inform potential users of the program, schedule use of the equipment, and dissiminate support materials (ibid.).
Teleconferencing is a medium with its own unique characteristics. Instructional designers should take care to involve a teleconferencing media expert in all phases of the instructional systems process (ibid.).
Reference Notes
1. Facts on the hrs teleconference network. Internal document, Florida Department of Health and Rehabilitative Services (HRS), 1991.
2. Gould, J. Personal communication, September 23, 1991.
3. Teleconferencing handbook. Internal document, Florida Department of Health and Rehabilitative Services (HRS) , 1991.
4. Evaluation of the HRS AIDS teleconference training program. Report in preparation, Florida Department of Health and Rehabilitative Services (HRS), 1991.
5. Training by satellite. HRS Employee Newsletter, 1(1), p. 5.
References
Rushton, F. A. Teleconferencing versus conventional delivery of instruction in complex skills (Doctoral dissertation, Florida State University, 1981).
Heinich, R., Molenda, M., & Russell, J.D. Instructional media and the new technologies of instruction. New York: Macmillan, 1989.
Related Readings
Polcyn, K. A. An educator's guide to communication satellite technology. Washington: Academy for Educationational Development, 1973.
Hilton, J., & Jacobi, P. Straight talk about videoconferencing. New York: Prentice-Hall, 1986.
Instrux
Theories of Learning and Cognition—Essay Four
Prepared
for
Dr. Marcy Driscoll
EDP 5216
by
John
C. Bradley Jr.
December 11, 1990
Topic
Describe briefly (no more than a paragraph each) two learning situations. One should involve a case in which adults are learning some task or knowledge that is new to them. The second should involve a case in which school-age children are learning something new to them. These cases may be purely hypothetical, or they may come from your own experience.
For the remainder of the essay, discuss what similarities and differences you believe would inhere in the instruction designed to be maximally effective for the learning situations you described.
Essay
Adult Learning Situation
Let us suppose that a three-hour work-site wellness class is being taught to 100 employees of a state agency. Although participation in the class is not mandatory, some of the participants are attending simply to avoid work for a few hours. Since cigarette smoking is the single leading cause of morbidity and mortality in the United States, one of the instructional goals of the class is to persuade smokers to stop smoking.
Child Learning Situation
Let us suppose that we have a group of 30 third-graders in a public elementary school. These students, along with all children their age in the United States who will graduate high school in the year 2000, have been targeted as the "Smoke-Free Class of 2000." This project is a joint initiative of the American Heart Association, the American Lung Association, and the American Cancer Society. The major instructional goal of the project is to persuade children to never smoke.
Similarities
The cognitive domain for both of these scenarios is that of attitudes. In the first instance, the learner must choose to stop smoking and, in the second instance, the learner must choose to never smoke. Gagné identifies three elements to attitudes--the cognitive component, the affective component, and the behavioral component. In both of the situations described above, learners must be taught the facts about smoking (e.g., smoking causes lung cancer and heart disease). Learners must also develop a negative feeling about smoking (e.g., "I don't want to smoke"). And, finally, learners must act (e.g., "I'm going to stop smoking by taking a smoking cessation class." or "I'm never going to smoke.").
In order to address these three components, Gagné says that we must supply learners of all ages with the verbal information, intellectual skills, or motor skills that are prerequisites of the desired behavior. For adult learners, this means telling smokers why smoking is detrimental to their health and providing them with the resources (such as smoking cessation strategies) to stop smoking. We must also provide the learner with a positive or negative emotional experience in relationship to the target behavior or a positive or negative effect upon a human model with which the learner identifies. With children, this might be accomplished by showing a non-smoking teenager who is well-liked by his peers and who is athletically successful.
Differences
There are, however, some distinct differences in learning strategies for these two target groups. Intellectually, children and adults are at different stages of development. According to Piaget, most third-grade children can only reason about concrete, familiar objects. Adults, on the other hand, can reason in the abstract. In terms of instruction regarding cigarette smoking, children must be exposed to the immediate, sensory unpleasantness of smoking. Instruction for children might emphasize, "Cigarettes make you cough, cigarettes make you smell bad, and cigarettes cost money that could be used to buy other things you might want." Adults, however, can be exposed to both immediate and long-term consequences of smoking. Instruction for adults might emphasize, "If you continue to smoke, you have a 50 percent chance of dying from cancer, heart disease, or lung disease."
Kohlberg says that most children have a morality that is black-and-white and externally oriented. That is, they accept the beliefs and opinions of their elders as their own almost without question and they apply these views quite literally. For most children, an act is either good or bad, regardless of potentially mitigating circumstances. For most adults, however, morality is internalized and relativistic. An act is judged by several criteria to see if it conflicts with one's personal values.
Applying this to instruction on cigarette smoking, if an adult tells a child that cigarette smoking is "bad," the child is very likely to accept this pronouncement as truth. Furthermore, the child is likely to label all smokers as "bad" people. While this may not be wholly desirable, it does make it relatively easy to influence the attitudes of children. Adults, on the other hand, will not unquestioningly accept the statement of another that smoking is "bad. " Most adults will examine smoking from several different perspectives and compare it to their internal value system. Therefore, compelling arguments must be presented to an adult smoker to convince him of her to stop smoking. In addition to intellectual information, very strong emotional messages must be incorporated into instruction.
A final difference between these two target groups is experience. Children have had little experience, thus they have little reason to challenge instruction on smoking. Adults, however, have a wealth of experience. They know the "benefits" of smoking and the difficulties involved with trying to quite. Effective instruction for adults on smoking must recognize this experience and use it to advantage.